Cengiz is now an associate professor at the University of Cambridge, and a senior researcher at Google (November 2019).
He is a computer scientist who specialized in computer graphics, vision, and machine learning/artificial intelligence. His goal is to have a form of digital reality that is easy to create, manipulate, and experience. Some problems he has been working on to realize this goal are understanding structures learned by neural networks, 3D capture, rendering, stochastic sampling techniques, geometry representations, neural geometry processing, 3D shape and pose estimation, character animation, imaging, image/video processing.
During his career he had been developing proyects in ETH Zurich as senior research associate, in Disney working on a diverse set of projects to assist creative processes with the latest technical advances in the fields of machine learning, computer vision, and graphics.